package com.terrynoya.fight.combat
{
	import com.terrynoya.fight.char.Character;
	import com.terrynoya.fight.char.ICharaterRender;
	
	public class Player extends Character
	{
		public function Player(engine:FightEngine, render:ICharaterRender=null)
		{
			super(engine, render);
			this.pushFlag = true;
		}
		
		override public function cleanUp():void
		{
			super.cleanUp();
			if (this.inHitPause == false)
			{
				this.pushFlag = true;
			}
		}
	}
}